List grades participating in the lesson.
12 Grade
Over how many classes will the lesson take place?
How long is each class?
Five 45-minute class session
Outline the content and topics of this lesson plan.
This interdisciplinary lesson plan bridges art and engineering to design a sustainable future mural for St. Mary’s Parochial Church, inspired by Taylor White’s CTTS 2026 mural on St. Carlo Acutis and the prompt “Where is your strength coming from during difficult times?“ Utilizing the 6-step Engineering Design Process (Define, Generate, Develop, Prototype, Evaluate, Present), collaborative student teams will navigate structural constraints and artistic expression. Engineering students will survey the church wall, evaluate masonry, calculate material quantities using sustainable options, and build a digital CAD model alongside conceptual mood boards. Art students will then synthesize these mood boards to draft thematic imagery, utilizing a technical digital overlay method to map a doodle grid and finalize accurate freehand scale sketches. Because the design process is inherently iterative, students will embrace failure as a necessary stepping stone to success, relying on structured teamwork rules and shared accountability to refine their final prototypes for presentation.
Content & Topics:
Thematic Inspiration & Art Analysis: Exploring the life and virtues of St. Carlo Acutis alongside Taylor White’s CTTS 2026 mural symbolism (halo imagery, lion constellation, mandolin, abacus, ascending flora) to unpack the prompt “Where is your strength coming from during difficult times?”
Architectural Site Surveying: Measuring physical structures, accounting for windows and facade openings, and documenting masonry structural integrity.
Sustainable Materials Science: Researching eco-friendly wall preparation methods and sustainable, weather-resistant exterior mural paints.
Applied Mathematics & CAD Modeling: Calculating total wall surface area, estimation of material quantities, and creating digital scaled models using Computer-Aided Design software.
Cross-Disciplinary Collaboration: Synthesizing engineering constraints with artistic concepts through shared team mood boards.
Technical Image Scaling & Drafting: Creating digital layout overlays, drafting complex doodle grids, and translating digital graphics to precise freehand paper sketches.
Iterative Design & Agile Teamwork: Navigating the 6-step Design Process, managing constructive critique, embracing failure as part of success, and practicing collaborative problem-solving.
*For Visual Art: Please include all MA Visual Arts standards addressed (copy directly from the MA Curriculum Frameworks Visual Arts Standards 2019). Frameworks linked below (2-5 max.):
*For STEAM Cohorts add the science standards:
2016 Science and Technology Engineering Framework
Standards Addressed:
| Framework | Standard Identifier | Description |
| MA Visual Arts (2019) | Creating (F.V.Cr.03) | Consolidate and refine art-making techniques to produce a sophisticated body of work. |
| MA Visual Arts (2019) | Responding (F.V.R.07) | Analyze how the context of time and place influences the interpretation of a work of art. |
| MA Visual Arts (2019) | Connecting (F.V.Co.11) | Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding. |
| STE (2016) | HS-PS4-5 | Communicate technical information about how a device or process works (Applied to the technical physics of digital projectors and the “doodle grid” method for scaling). |
| Code | Performance Expectation | Clarification / Focus Details |
| HS-ETS1-1 | Analyze a major global challenge to specify a design problem that can be improved. Determine necessary qualitative and quantitative criteria and constraints for solutions, including any requirements set by society. | • Examples of societal requirements can include risk mitigation, aesthetics, ethical considerations, and long-term maintenance costs. |
| HS-ETS1-2 | Break a complex real-world problem into smaller, more manageable problems that each can be solved using scientific and engineering principles. | • Focuses on problem decomposition. |
| HS-ETS1-3 | Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, aesthetics, and maintenance, as well as social, cultural, and environmental impacts. | • Focuses on multi-criteria evaluation and optimization. |
| HS-ETS1-4 | Use a computer simulation to model the impact of a proposed solution to a complex real-world problem that has numerous criteria and constraints on the interactions within and between systems relevant to the problem. | • Focuses on system interactions and modeling. |
| HS-ETS1-5(MA) | Plan a prototype or design solution using orthographic projections and isometric drawings, using proper scales and proportions. | • Massachusetts specific standard targeting technical drawing and scale. |
| HS-ETS1-6(MA) | Document and present solutions that include specifications, performance results, successes and remaining issues, and limitations. | • Massachusetts specific standard targeting technical documentation. |
Replace this text with the Essential Questions for your lesson plan. You can use the summer cohort prompt or create a new one inspired by your cohort and project. Example: Where does our power lie in challenging times? And how do we bring back the whimsy in our art/lives?
Essential Questions
Thematic & Artistic Focus
Technical & Engineering Focus
Collaboration & Process Focus
*Students will be able to: state clear, grade-level appropriate learning objectives.
Engineering & Math Objectives
Art & Design Objectives
Collaboration & Process Objectives
Teamwork rules:
*Students will be able to: (SWRL)
Speaking & Listening
Reading & Writing
Detail all instructional activities used to support this lesson
Phase 1: Define & Generate (Engineering & Art Separation)
Phase 2: Develop a Solution (Cross-Disciplinary Teamwork)
Phase 3: Create a Prototype & Iterate (The Overlay Process)
Phase 4: Evaluate & Present
List all materials needed for the lesson.
Technology & Software
Engineering & Field Survey Tools
Art Supplies
Instructional Resources
Include all vocabulary words in the lesson; don’t be shy, the more the merrier! (And please include applicable elements and principles of design as well as terms about technique, process, style…etc)
Outline any and all assessment methods used.
📊 Assessment Methods
Formative Assessment (During the Lesson)
Summative Assessment (End of the Lesson)
Artist Biography
Taylor White is an internationally renowned, premier contemporary muralist celebrated for her hyper-refined “fluid-kinetic” visual language. Her large-scale public work seamlessly synthesizes highly realistic figurative painting with explosive, sweeping abstract gestures, capturing subjects mid-transformation. As a premier artist within the Beyond Walls educational cohort framework, White’s philosophy pivots on actively disrupting static, industrial urban architecture with liquid motion and bold play. Her public portfolio serves as a vivid reminder that even within rigid, challenging urban environments, fluid creativity remains a potent form of social power.
📝 Teacher Reflection (Post-Lesson Self-Assessment)
Student Feedback (Peer & Self-Evaluation)
Braziel, J. E. (2024). Caribbean and Latinx street art in Miami. Taylor & Francis.
Daichendt, G. J. (2010). Artist teacher. https://doi.org/10.2307/j.ctv36xw1vs
Daichendt, G. J. (2019). Editorial. Visual Inquiry, 8(2), 101-102. https://doi.org/10.1386/vi_8.2.101_2
(2026). Google Search. https://beyondwalls.org
Manco, T., Neelon, C., & Art, L. (2005). Graffiti Brasil.
Neelon, C. (2008). Caleb Neelon’s book of awesome.
Wiggins, G. P., & McTighe, J. (2005). Understanding by design. ASCD.